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Quick Time event #2

Here I will walk you through a bit of how I made the circle Quick Time Event.

Koreographer

The circle Quick Time Event is called through Koreographer, this is a plugin that is used when you want to call events at a specific time in a track. This is how I set variables and enabled the Quick Time Event. The way this works is you create a track and give it a ID (this is done in the track which is done outside of visual studio). You can access the Events for that track by passing through the track ID variable we created. The code that you see listens for those events for that track ID that was given. You can have multiple different tracks to listen for different events.

Koreographer Code.png

OUR FIRM

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Scale Circle

Once the Koregrapher calls the event I set in the track, this will start a on screen prompt and start scaling the circle. First we start tracking the time and enable certain UI elements, then I start a while loop, the player can break this by pressing the input. Once the while loop is done or been broken we check the beat time through a method I created. Then we can check score results and disable the Quick Time Event.

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